Oh no, the scammers have found out about us!


I was super worried about this and it’s finally happened. There are now multiple websites on the internet that have straight up stolen our content, created their own websites, and are using it to scam people out of their money. Needless to say I’m working on getting them taken down, but in the meanwhile if you know anyone who is looking to pre-order a Light Pong, the ONLY place you can do it right now is on https://www.playlightpong.com/store/ If you see anything otherwise, please report it to them and to us!


There’s progress here, folks. We haven’t pulled the trigger yet, but we’re definitely going with Espressif!! We don’t have a decision on the exact chip yet, but we’ve completely eliminated Microchip’s ATSAMD51 and ATSAMD21 chips that we were considering. Of the two Espressif chips we are looking at, we’re heavily leaning towards the ESP32 (as opposed to the newer ESP32-S2). It’s got 2 cores, and both, Bluetooth and WiFi capability. We’ve validated this from a pricing, sourcing, and technically on paper; we want to validate this practically before we pull the trigger and Kyle is working towards making that happen.


Ooof, we’re now in our third handle iteration phase. David created 9 different handle revisions this week, all with slight variations from the original designs that we all liked, and we have anther 5 revisions in the works right now. Thank god for our 3D printer!

Companion App

Over the past two weeks, we’ve completely redesigned how the companion app works. One of our new team members, Raj, suggested that we take a look at Apple’s App Store Review Guidelines before we commit to the vision. This exercise led to a realization that the original way we wanted to develop the companion app would maybe not be allowed on the App Store. I say maybe because when we reached out to Apple asking for clarification and learned that they only provide feedback once the app has been submitted for review. Doesn’t that sound kinda backwards?

Network Protocol

With that in mind, we’re now working on architecting the network protocol for interacting with the Light Pong units so that other devices, such as cloud servers, can send secure commands to the Light Pong units. This is useful because it will provide the ability to adjust volume, brightness, and more, all wirelessly; and also lay the ground work for features like wireless multiplayer in the future. My personal favorite use of this is “sync mode” which will allow for many Light Pongs to be synced to each other. (Can you image a room full of Light Pongs all synced to each other in screensaver mode!? How cool would that be!?)



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